UNC COMP590.162 S20: Intro to VR, Game Dev, & HCI
Curriculum developed solely by Nicholas Rewkowski. Henry Fuchs and Ming Lin may be listed as instructor or co-instructor but I was the principal designer and almost all of the effort came from my direction :) Any materials seen here that have my name on them but are found without my name are likely modified without my explicit permission, which is extremely unethical as someone else is getting paid for my work. Please be aware of this and protect your own creations as well.
Thanks for reading!
Thanks for reading!
Syllabus
Syllabus
Resources
Resources
Example of UE4 Blueprint
Example of UE4 Blueprint
Thinking of Game Engines as Software
Thinking of Game Engines as Software
Plugin Architecture (as of Unity 2019, UE4.24)
Plugin Architecture (as of Unity 2019, UE4.24)
GameObject/Actor Structure
GameObject/Actor Structure