UNC COMP590.162 S20: Intro to VR, Game Dev, & HCI

Curriculum developed solely by Nicholas Rewkowski. Henry Fuchs and Ming Lin may be listed as instructor or co-instructor but I was the principal designer and almost all of the effort came from my direction :) Any materials seen here that have my name on them but are found without my name are likely modified without my explicit permission, which is extremely unethical as someone else is getting paid for my work. Please be aware of this and protect your own creations as well.
Thanks for reading!

Syllabus

Syllabus for Spring 2020 COMP590.162- VR, Game Dev, HCI

Resources

Example of UE4 Blueprint

Thinking of Game Engines as Software

Plugin Architecture (as of Unity 2019, UE4.24)

GameObject/Actor Structure