My Background
Education
Graduate
Summer 2020-Spring 2022: University of Maryland at College Park: PhD Program in Computer Science
Completed most of MS requirements and left due to personal concerns and a desire to leave academia
Fall 2019-Spring 2020: University of North Carolina at Chapel Hill: BS/MS Program (Master's degree in Computer Science)
Undergraduate
University of North Carolina at Chapel Hill
Chapel Hill, NC, USA
Fall 2015-Spring 2019
Computer Science major: Bachelor of Science
Chinese language Major: Bachelor of Arts
Yonsei University (연세대학교)
Seoul, South Korea
Summer 2018
Study Abroad (courses)
Chinese University of Hong Kong (香港中文大學)
Hong Kong, China
Summer 2017
Study Abroad (courses and research internship resulting in this)
Capital Normal University (首都师范大学)
Beijing, China
Summer 2016
Study Abroad (courses and cloud app development company internship)
High School
Apex High School
Apex, NC
2011-2015
Regis High School
Manhattan, NYC, NY
2011-2012
Middle School and before
REACH Program at Regis High School
Manhattan, NYC, NY and Scranton, PA
2007-2011
Preparatory program for entry to Regis High School
Middle School 577 (now Conselyea Preparatory School)
Brooklyn, NYC, NY
2010-2011
Public School 126 (now The John Ericsson Middle School)
Brooklyn, NYC, NY
2010-2010
St. Stanislaus Kostka School
Brooklyn, NYC, NY
2000-2010
Job History
2011-2015 (High School)
repaired mobile devices and PCs as a freelancer
Fall 2015
worked for UNC Learning Center as an office assistant
supervisor: Billey Shambley
Spring 2016
worked for UNC CS Department on autograders
supervisor: Prof. Prasun Dewan
worked with Prof. Henry Fuchs and Rohan Chabra on surgical reconstruction with many Kinects (See Projects I Worked On)
worked with Prof. Ming Lin and Auston Sterling on realtime sound synthesis (See Projects I Worked On)
worked with Prof. Dinesh Manocha and Atul Rungta on perceptual conflicts (like distance perception) in 3D spatialized audio (See Projects I Worked On)
Fall 2016-Spring 2019
worked on redirected walking applications for visually-impaired kids (See My Own Projects) and sound synthesis (See Projects I Worked On)
supervisor: Prof. Ming Lin
worked on multi-user surgical training (See My Own Projects) and egocentric reconstruction (See Projects I Worked On)
supervisor: Prof. Henry Fuchs
Fall 2017-Spring 2018
worked on locomotion methods like walking-in-place inside of CAVEs with Brennora Camerie (See Projects I Worked On)
supervisor: Mary Whitton
Summer 2016
worked at Zionbyte with Tsinghua students in Beijing on a cloud storage iOS app and fixing a MongoDB database
supervisor: Zhou Tao
Summer 2017
worked at CUHK's Computer Science department in Hong Kong on basic CV-based pose detection
supervisor: Prof. Kin Hong Wong
Fall 2018
undergrad learning assistant for COMP872: Virtual Worlds (class on research and development of AR and VR applications)
supervisor: Prof. Henry Fuchs
Spring 2019
undergrad learning assistant for COMP585: Serious Games (class on serious applications of game development, e.g. accessibility, therapy, business)
supervisor: Prof. Diane Pozefsky
Summer 2019
head camp counselor for the UNC School of Education (Carolina Center for Education and Excellence) Gamechangers program
supervisors: Derek Creason and Janice Anderson
co-counselor: Cameron Simbeck
taught groups of middle & high schoolers game development and agile/design thinking skills for 3 weeks (~40 students total), 8 hours/day. All groups had a presentable game made in Unity, Gamemaker Studio, MIT Scratch, Minecraft, etc. by the end of each week
Fall 2019-Spring 2020
graduate research assistant at UNC
Researched applications of AR for laparoscopic surgery and other surgical training operations with the use of the HoloLens and ViveTrackers/VR tracking systems
supervisor: Prof. Henry Fuchs
Fall 2019
graduate teaching assistant for COMP790: Deep Learning & Graphics (class on GANs, image processing, and other ML applications with respect to images, videos, and multimedia)
supervisor: Prof. David Luebke of NVIDIA (adjunct professor)
Spring 2020
sole instructor for COMP590: Intro to VR, Game Dev, & HCI at UNC
supervisors: Profs. Henry Fuchs and Mike Reed
put class together (lectures, assignments, office hours, logistics, etc.) mostly by myself
Summer 2020-Spring 2022
graduate research assistant at UMD
researched audio-based GANs, accessible applications for VR and robotics, GANs for generating natural human gestures and facial animations, and applications of small-form-factor AR glasses
supervisors: Prof. Ming Lin (research advisor) and Prof. Dinesh Manocha
Summer 2021-Fall 2021
Research intern for Adobe Research: Document Intelligence Labs
supervisors: Tong Sun, Jennifer Healey, Curtis Wigington, Alexa Siu, Nedim Lipka
worked on metaverse technologies & encapsulated spatial documents for new types of re-experiencing of past activities and visited spaces
Spring 2022
instructor, TA, and primary content creator (assignments, lecture materials, etc.) for CMSC838C/498F: Advances in XR at UMD
supervisors: Prof. Ming Lin (research advisor)
Skills
Programming Languages
Highly experienced
C++
~6 years
Types of applications: Unreal 4 (especially data analysis), QT5 visualizers, data output, 2D graphics (COMP475), OpenCV
C#
~8 years
Types of applications: Unity, XNA, Hololens, Vuforia
UE4 Blueprint
~5 years
Types of applications: Unreal 4 (especially state machines and Actor interaction)
Java
~8 years span
Types of applications: autograders, interpreters, user I/O
Python
~4 years
Types of applications: data analysis and visualization (e.g. pyqt5 and matplotlib), machine learning, processing images (e.g. Realsense), deep learning (image recognition)
Swift
~5 years
Types of applications: apps for clubs, accessible apps, community social media, simple games
Mostly coursework/intermittent
CSS/HTML/JS/PHP
~6 years span
Experiences: COMP426, high school programming classes, programming websites for clubs, mentoring for hackathons
Visual Basic
~1/2 year span
Experiences: Introductory programming course in high school
SAS
~1/2 year span
Experiences: SAS programming course in high school (SQL and python have more or less replaced it for me)
MEL
~1 year span
Experiences: processing Alembic files for cloth simulation and egocentric reconstruction
MIPS Assembly
~1 year span
Experiences: COMP411: Computer Organization and COMP541: Digital Logic
C
~1.5 year span
Experiences: COMP411: Computer Organization, COMP530: Operating Systems, and COMP790: OS Implementation. Also some Arduino programs
CLISP
~1/2 year span
Experiences: COMP524: Programming Language Concepts
Bash
~2 year span
Experiences: automating MeshLab functions and making Blender batch convert 3d animation data. More recently, automating dataset collection in UE4 through parametrized cmd calls.
Lua
~3 years span, but I haven't used it for many years
Lua is the 1st programming language I learned...I started learning it when I was 11-12
Experiences: Roblox and in-game scripting
APIs and Programs
3D Graphics
Highly skilled
Unreal Engine 4
~ 7 years experience
I use it for almost all of my demos unless I have no choice (like with the Hololens until recently). It's very easy to draft apps and make things look nice with little effort because of its fantastic PBR lighting/material system. Among the most user friendly dev tools in my experience. I have over 100 UE4 projects that were used for various small tools or major projects.
Things I'm particularly good at:
Drafting apps quickly with Blueprint, such as mesh samplers, data outputters, etc.
Optimizing meshes to work with other APIs we use for research
Repurposing existing scenes to look nice while showing what we need to demo in our research
Porting apps and mixing APIs
Creating synthetic datasets for our ML methods
Blender
~ 7 years experience
It's my favorite 3D modeling tool by far because it's easy to search for features and program for it in Python for automation
Things I'm particularly good at:
Quickly creating simple meshes, especially with boolean tools
Figuring out how to remesh and optimize meshes so that they work better with other research tools of ours
Modifying downloaded meshes to work for us
Making 3D models that work well for 3D prints
Mathematical modeling (e.g. making sure measurements are exact in the CAD definition). Basically, I'm good at using Blender as if it were AutoCAD, even if it wasn't really designed for that
Rigging meshes to meet unmodifiable skeletons from animation datasets
Unity
~ 7 years experience
I disagree with many of Unity's design philosophies that I believe remove power from the developer, but nevertheless, it's a necessary and popular evil. I use it for Hololens apps, mobile apps, and when I'm working with inexperienced developers who can't easily make the jump to Unreal.
Things I'm particularly good at:
Drafting a working app very quickly. Unity is particularly good for testing small things b/c of small file sizes
Helping people troubleshoot Unity bugs
Script interaction and data output
Teaching people how to program games through Unity
Finding bugs in the engine
XCode
~ 5 years experience
XCode is on par with Unreal 4 for me as far as developer experience goes, even though they're for completely different tasks. Working with Swift in XCode is usually really fun; XCode is great at detecting and helping you fix bugs and optimize. It's also the best program in my experience for working with and installing many 3rd-party libraries thanks to Cocoapods
Things I'm particularly good at:
Making code stylistically good and well-designed (e.g. appropriate use of data structures)
Teaching others how to program in Swift
Parametrization, the bane of UNC undergrads' existences
Troubleshooting and fixing other people's code
Intermittent experiences
Maya
~ 3 years experience (span)
I only use Maya when Blender doesn't do the trick or when Maya can complete something significantly faster (especially Alembic processing)
3ds Max
~ 3 years experience (span)
I have done some rendering in 3ds Max (e.g. VRAY) and used it for more complex modeling that wasn't built into Blender at the time. I want to learn more of it but UE4 meets most of my rendering needs
Vector and 2D Graphics
Microsoft Paint
~ 17 years experience
Most people wouldn't willingly admit how much they love Paint, but I do. It's the fastest at many things and makes for some great quick fixes for those of us who aren't so artistically inclined. If only Paint3D and OG Paint could be combined well...
Adobe Illustrator
~ 7 years experience
I use it for all of my vector graphics (look in Graphics I Made). I'm not a master but it's unfortunately hard to find CS people who know how to use anything but Powerpoint
Adobe Photoshop
~ 7 years experience
I'm not amazing with it but it meets my basic image editing needs. I mostly use it to make edits that are easily updated in Illustrator. Gotta love PatchMatch and the background erase tools. It's also great for making outlines and fixing texture atlases.
Adobe Premiere
~ 7 years experience
I always use Premiere for my video editing needs. It's easy to use and looks professional.
Devices
HTC Vive, Vive Pro, and ViveTrackers
~ 6 years experience
I much prefer the Vive ecosystem for my VR work. The HMDs are comfortably and things work together nicely (when they actually work...which can be the hard part sometimes). My research takes advantage of its large tracking space and extra trackers. I also think the tracking is significantly more reliable than the Oculus'.
Oculus Rift
~ 7 years experience
My first VR experiences and research was with the Oculus Dk2, and now, due to occasional partnerships with Oculus, I use it for some research projects involving audio. I think the software is better than the Vive's and it has cooler apps, but is much less comfortable and the ecosystem + FB involvement is terrible.
Microsoft Hololens
~6 years experience
Our go-to AR headset. Its API is great and its apps work pretty well given the hardware limitations, with the unfortunate reliance on Unity and long build times in most cases.
Microsoft Hololens 2
~0.5 years experience (more if you include the years working with HL1 since the APIs are almost identical)
We recently started using it for its great eye-tracking, hand-tracking, FOV, and power. Unfortunately, the display has some visual distortions that can be annoying if you look closely enough, but it supports UE4 now!
MagicLeap One
~1 year experience
Used mostly to stress test my programs and for eye-tracking. It's not particularly better than the HoloLens 1 at anything else and is extremely uncomfortable if you wear glasses or have the wrong IPD.
Leap Motion
~ 5 years experience (span)
I extended the UE4 Leap wrapper quite a bit to meet networked needs. I like the Leap and think it works pretty well, I just wish that we could find more practical applications for hand tracking. I think the Hololens 2 will finally make hand tracking cool.
Kinect V1 and V2, Realsense, and other depth sensors
~ 5 years experience (span)
Most of the projects I work on have some depth sensor component (including the Leap above), even though I'm usually not the one who interfaces directly with it. We use it for reconstruction, skeletal tracking, and other various tasks. I personally like the Kinect V2 for reconstruction of the entire body, but haven't gotten to a complete app using it extensively.
General/Misc Notable Skills
Basic networking (IP addressing schemes, subnetting, programming routers and switches)
Computer troubleshooting and phone hardware/software repair
Website management and development (WordPress, Wix, basic HTML/CSS/JS, Google Sites)
Coming up with creative and obscure solutions to hard problems, especially the kinds that approach the problem from multiple angles
Narrowing down errors in programs; I can find bugs VERY quickly, even in programs that I know barely anything about
Program optimization; finding issues with processing speed
Choosing between APIs or mix-and-matching different APIs to meet my needs
Brute force troubleshooting and ideation of really obscure solutions that unexpectedly work (research in a nutshell?)
Awards
2019: CRA Outstanding Undergrad Research Award (Honorable Mention): https://cra.org/about/awards/outstanding-undergraduate-researcher-award/
2019: Undergrad Learning Assistant of the Year (UNC CS Department)
2020: NSF Graduate Research Fellowship Program Honorable Mention
2020: Dean's Grant from UMD PhD program
Classes
Computer Science
High School
SAS Programming I
Game Development in C# with XNA Framework
Programming I (Visual BASIC) & II (Java)
Computer Engineering Technology I & II
hardware troubleshooting, OS installation/navigation, working with clients, etc.
Network Engineering Technology I & II
routers, switches, network design, troubleshooting, working with clients, etc.
2015
COMP89H: Special Topics in 3D Graphics
Prof. Ming Lin
multimodal graphics applications
final project was on hand tracking for mobile VR: here (before the Oculus Quest made it cool)
COMP380H: Everyday Computing
Prof. Tessa Nicholas
social science applications of CS
COMP401: Introduction to Programming (Placement Credit)
Prof. Prasun Dewan
style, classes, interfaces, factories
2016
COMP410: Data Structures
Prof. David Stotts
data structure-based algorithms, trees, graphs, etc.
COMP411: Computer Organization
Prof. Montek Singh
MIPS, C, memory management, low-level programming, logic gates
COMP426: Modern Web Programming
Prof. Ketan Mayer-Patel
HTML, JS, SQL, CSS
worked on a jank multiplayer RPG game
COMP530: Operating Systems
Prof. Don Porter
OS structure, working with pointers, threads, etc.
2017
COMP495: Mentored Research
Prof. Ming Lin
worked on redirected walking applications for visually-impaired people: here
COMP585H: Serious Games
Prof. Diane Pozefsky
class about games for non-entertainment applications
worked on group project about programming-teaching application for visually-impaired kids called CodeQuest
this project is now published on the App Store by APH: here
worked on research project about design of multi-user surgical training in VR: here
COMP872: Virtual Worlds
Prof. Henry Fuchs
class on research of VR/AR/displays/tracking/reconstruction
worked on research project about implementation/limitations of multi-user surgical training in VR: here
IASP4091: Independent Research on International Studies II
Prof. KH Wong
taken at CUHK
computer vision research on pose detection of quadripeds
COMP283: Discrete Structures
Prof. David Plaisted
proofs, expressions, etc
COMP475: 2D Computer Graphics
Prof. Mike Reed
rasterizers, scanline methods, tesselation, shaders, etc.
wrote a rasterizer that eventually processed different kinds of shaders
COMP550: Algorithms & Analysis
Tanya Amert
analyzing algorithms like sorting, searching, etc.
2018
COMP455: Models of Language & Computation
Prof. David Plaisted
regular expressions, state machines, automata, Turing machines, etc.
COMP523: Software Engineering Lab
Prof. Diane Pozefsky
learning software dev planning methods
worked on group project called "AR Ghost Stories"
2019
COMP541: Digital Logic
Prof. Montek Singh
programming processors and logic gates to translate MIPS code
COMP521: Files & Databases
Prof. Leonard McMillan
SQL, python, queries, tree traversal, organization of data, etc.
COMP524: Programming Language Concepts
Prof. Prasun Dewan
functional & procedural languages, interpreters (LISP), abstraction of programming languages
made a LISP interpreter that could eventually communicate with a Java program on a different network
COMP562: Intro to Machine Learning
Prof. Jorge Silva
math and probability behind machine learning
COMP992: Master's Non-thesis option
Prof. Henry Fuchs
finish a research project and produce a publishable paper
2020
COMP776: Computer Vision
Ruibin Ma and Prof. Stephen Pizer
solving camera matrices, stereo alignment, deep learning applications, feature matching, tracking of features
This research project is an offshoot of the project I made for this class
COMP755: Machine Learning
Prof. Junier Oliva
mostly solving random equations related to machine learning topics...
COMP790: OS Implementation
Prof. Don Porter
OS topics like memory management, process handling, virtualization, networking, security
final project was making a virtual machine that runs inside a skeleton of MIT JOS that we built on throughout the semester
"fun" fact: this is by far the hardest class I've ever taken (runner-up is CHIN490)
CMSC818B: Decision-Making for Robotics
Prof. Pratap Tokekar
state machines, learning methods, modelling, etc. to make robots handle uncertainty and ambiguity when deciding to do something (take an action, move somewhere, etc.)
assignment 1, assignment 2, final project on decision making for tethered robots
2021
CMSC740: Advanced Computer Graphics
Prof. Matthias Zwicker
raytracing, global illumination, rendering methods, scene representation (e.g. BVHs)
final project was on comparing GAN performance when adding and removing post-processing effects from images of 3D spaces, and I generated all of the data using example UE4 scenes from my library
CMSC730: Interactive Technologies in Human-Computer Interaction
Prof. Huaishu Peng
final project was an accessory for the HoloLens 2 that connects the headset to a pulley that pulls on a physical pen held by the user that simulates the feeling of drawing on a physical surface when the user is drawing in mid-air on a virtual AR surface
CMSC756: Robotics
Prof. Dinesh Manocha
c-spaces, joint configuration, formalization, navigation, A* and similar path-finding algorithms
2022
CMSC727: Neural Modelling (Machine Learning)
Prof. James Reggia
neuron activation functions, SOMs, network structures, supervised & unsupervised learning, etc.
final project was on replacing the textures of pictures of animals; I worked on building the training datasets with UE4-generated animals and helping set up the networks
CMSC724: Databases
Prof. Amol Deshpande
database research, design decisions, structure differences, research papers, history, etc.
final project was on analyzing the performance of different databases with respect to different metaverse information-searching applications
Math & CS Background
High School
AP Calculus I & II
2015
MATH233: Multivariable Calculus
Jeremy Marzuola
multivariable functions, partial differentiation, infinite dimensional spaces, etc.
PHYS118: Mechanics and Relativity
basic physics
2016
MATH381: Discrete Math
Paul Cornwell
proofs
MATH383: Differential Equations
Katie Newhall
analyzing mostly time-based processes with differential equations
MATH547: Linear Algebra
David Adalsteinsson
vectors, matrices, decomposition, infinite-dimension spaces, transformations
2018
STOR435: Intro to Probability
Ruoyu Wu
discrete and continuous probability, distributions, etc.
2019
MATH661: Numerical Analysis (placement credit)
Language
High School
French I-V, AP
2015
CHIN101: Elementary Chinese I
Jia Lin
learning characters, pronunciation, most simple grammar
2016
CHIN102: Elementary Chinese II
Jia Lin
more practice of the 101 concepts
Working in China
Nadia Sbaihi
class I took in Beijing basically managing the internship
Understanding Modern China
Prof. David Moser
taken at Capital Normal University
class about modern China (19-21st century)
CHIN203: Intermediate Chinese I
took at Capital Normal University
more complex topics and grammar
2017
CHIN204: Intermediate Chinese II
Luoyi Cai
practicing 203 concepts
MGNT2510: Introduction to International Business
taken at CUHK
international business, especially in Asian countries
CHIN305: Advanced Chinese I
Yi Zhou
more complex grammar, reading, listening, and presenting
2018
CHIN306: Advanced Chinese II
Luoyi Cai
practicing 305 concepts, especially reading and skimming
Korean Cinema
taken at Yonsei University
looking out how 20th and 21st century events shaped Korean media
English & American Literature
taken at Yonsei University
reading books like Jane Eyre & Great Gatsby
CHIN361: Chinese Traditional Theater
Li-ling Hsiao
Peking operas, differences from other types of theater, characters, etc.
CHIN407: Reading in Chinese I
Luoyi Cai
advanced reading (like stories) and presenting
CHIN490: Topics In Chinese
Li-ling Hsiao
by far the hardest class I've taken at UNC
Chinese History taught in Chinese (dynasties, important people, methods, etc)
with a partner, we held multiple classes teaching given material to the other students with instructor guidance
wrote a research paper on Chinese efforts to conquer Korea
2019
CHIN408: Reading in Chinese II
Jia Lin
more advanced reading & presentations. understanding Chinese movies
CHIN463: Narrative Ethics in Modern China
Robin Visser
differences in narratives throughout Chinese history and comparison to Western philosophy
CHIN511: Literary Chinese
Wendan Li
studying and translating ancient Chinese scripts
Other
High School
AP Macroenomics
AP Psychology
AP English Language & Composition
AP Government & Politics
2015
ANTH148: Human Origins
studying homo-sapiens ancestors and how anthropology works
2016
CHEM101L: Quantitative Chemistry Lab
analyzing chemical processes scientifically
2018
FOLK202: Intro to Folklore
American folklore, analyzing folk culture, etc.
2019
ENGL283: Life Writing
stories like autobiographies, experiences, etc.
Extracurricular
High School
Kramden Institute: repairing and recycling computers for students in need
National Technical Honors Society: STEM tutoring and classes
Key Club: various volunteer opportunities
Habitat for Humanity: helping build houses for the disadvantaged
College (all formerly)
Summer Bridge
summer camp to take classes before 1st semester and adapt to college life
didn't leave; the program concludes once the summer ends
TEDxUNC
2015-2016: worked on tech team as VR demoer and helped build website
2016-2017: co-head of tech team. made an iOS app for people to communicate with each other during the conference
left because I felt the conference was not practically effective in helping the community. It felt like an echo chamber of solid ideas with no implementation
Technology Without Borders
2015-2016: mentored homeless people to learn how to use computers
left because it was difficult to coordinate with the group
Carolina Scientific
2015-2016: published 2 articles on advances in CS, one focusing on Ming Lin, the other on Gary Bishop
left due to time constraints and working on research publications as opposed to magazines
Carolina Millennial Scholar Program
2015-2016: volunteering for events benefiting minorities or disadvantaged students at UNC or prospective
didn't leave; the program concludes after 1st year
Unicef @ UNC
2015-2016: volunteering for aid in struggling communities around the worlds
left because the organization was not particularly successful at making an impact; it made very little money and thus could spare barely enough resources to help with even a single person's problems
Red Cross @ UNC
2015-2016: volunteering for blood drives
left because I don't like blood and felt like I couldn't add much to the organization considering my available time
Students for Students International (S4Si)
2015-2016: helping to find suitable scholarship recipients to go to Africa to teach girls. helped build the new website and volunteered for events
left because of a lack of respect of the amount of time I was able to put into helping them
Design for America UNC
2015-2017: led tech team. helped with technical problems, planning, the website, collaborating with other organizations, design thinking workshops, etc.
left because the organization seemed ineffective and there was little community interest in it. also for the reason I left S4Si
First Year Service Corps
2015-2016: volunteer program that targets 1st-years
didn't leave; program ends at end of 1st year
Circle K International
2015: volunteering for community events
left b/c of time restrictions
CHispA
2015-2016: built website, held a web dev workshop
left b/c I only signed up to help with the site
Honors Carolina
2015-2019: take honors classes
I didn't leave, but at some point I stopped putting effort into meeting the requirements because the program lacked CS-related classes that met its requirements, so the only option would have been to take a bunch of social science classes unrelated to my majors. Nevertheless, I graduated with surprisingly only 1 credit hour less than the requirement.
Buckley Public Service Scholars
2015-2016: has 300-hour requirement for volunteering
left because they denied me ~100 volunteer hours because I submitted them a few minutes late, which told me that they care more about the administrative side than whether or not its members care about volunteering. I decided to turn my volunteer efforts towards organizations that would actually appreciate them
Triangle Junior Youth Group
2015-2016: program mentoring at-risk youths. went to long workshops about mentoring kids to strive for college and success
left because of difficulties organizing volunteer efforts
HackNC
2016-2017: tech team co-lead
didn't really leave, but diminished my efforts because of organizing difficulties while I was in Beijing. Have not had interest in leading an organization since starting research projects
2015-2019: mentored participants in VR/AR/game dev/iOS & volunteered for organizational efforts
2017: held a VR/Unity dev workshop
PearlHacks
2015-2019: mentored participants in VR/AR/game dev/iOS. Multiple teams that I mentored won awards
2019: held a Unity tutorial workshop
HackDuke
2015: made a project with Ami Zou that used the Oculus DK2 and Leap Motion to make an educational VR game allowing the user to divide components of animal and plant cells
2016-2019: participated and experimented with tech, but didn't get to a complete product in time
TreeHacks
2016-2018: participated but didn't get to a complete product in time. I typically work on hardware experiments like breadboards and arduinos